Subject Dossier
"A systems‑oriented creator blending technical precision with psychological and geographic realism."
A U.S. Army veteran trained as a 12B Combat Engineer, Brian Scott later worked as a defense contractor at NAS Patuxent River and the Washington Navy Yard.
He spent over a decade in the operational environment of a National Pizza Chain, primarily as an Assistant Manager with a tenure as General Manager—a period where his technical background led to the identification and disclosure of critical root-level security flaws in the brand's proprietary POS infrastructure.
Today, Scott applies his engineering mindset to narrative design, creating cross‑media IPs spanning finished novels like The Tularosa Perimeter and The Tularosa Protocol, as well as interactive fiction and cinematic UI architectures.
Project_Index_Mainframe
Interactive Fiction Catalog
Systems-driven narrative environments.
Software & Tactical Systems
Tularosa CMD_CENTER
Type: Operational Tactical Dashboard
CMD_CENTER is a tactical operations dashboard designed for civilians who think like operators. Built with a military‑grade interface and a systems‑engineering mindset, it transforms daily life into a structured command environment.
Developed by Brian Scott, a former Army combat engineer and defense‑contract IT specialist, CMD_CENTER merges procedural logic with atmospheric UI design. Every module is engineered to function like a real‑world operations console:
Tactical Timeline
A mission‑style timeline that organizes your day with the clarity of an op order.
Medication Protocol
A structured, protocol‑driven system for tracking meds, symptoms, and timing — built for users who need reliability, not guesswork.
Recreation Log
A morale‑tracking module that treats downtime as a strategic resource.
Meteorological Outlook
A METOC‑inspired weather panel that presents environmental conditions as operational data.
Appointments & Recurrence Engine
A logistics‑style scheduler that handles recurring tasks with precision.
Multi‑Theme Interface
Three fully realized visual modes — Tactical, Cyberpunk, and Stealth — each designed as a complete operational environment.
Architecture: Progressive Web App (PWA)
Able to run on PC/MAC desktops, iOS/ipadOS, and Android devices (phones/tablets).
CMD_CENTER isn’t a planner.
It isn’t a habit tracker.
It’s a command console for real life — built for users who prefer structure, clarity, and control.
Sapper's Stack
Type: Military-Themed Solitaire Exercise
Sapper’s Stack is a military‑themed solitaire experience built with the precision of a combat engineer. Designed by Army veteran and systems‑minded creator Brian Scott, it transforms classic solitaire into a tactical, field‑operations challenge with a clean, mission‑ready interface.
Inspired by the procedural mindset of real‑world engineers, Sapper’s Stack delivers a focused, atmospheric card game with zero clutter and maximum clarity. Every element — from the muted color palette to the crisp, utilitarian layout — is engineered to feel like a tool you’d find in a field kit, not a toy.
Tactical Aesthetic
A minimalist, military‑grade UI that echoes classified terminals and field‑ops equipment.
Clean, Fast, No‑Nonsense Gameplay
A streamlined solitaire experience built for players who prefer precision over flash.
Veteran‑Authored Authenticity
Created by a former 12B Combat Engineer, reflecting discipline, structure, and procedural logic.
Mobile‑First Design
Optimized for quick sessions and one‑handed play. PWA Architecture enables operation on any device.
Cross‑Media Identity
Part of the larger Tularosa universe, reinforcing the tactical, desert‑ops aesthetic found across Scott’s works.
Deployment Notice
Same PWA architecture — not recommended for small screens like phones, but will work. Optimal on tablet/desktop.
Sapper’s Stack isn’t just solitaire.
It’s a field exercise in focus, clarity, and controlled tension — a tactical card game built for players who think like operators.
The Tularosa Perimeter (IF)
Type: Interactive Fiction System
The Tularosa Perimeter is a text-based interactive fiction environment that bridges narrative design and systems engineering. It allows users to operationally navigate the foundational lore of the Tularosa universe.
Moving away from linear storytelling, this interface puts the user into a parser-driven simulation. It requires environmental awareness, inventory management, and tactical decision-making to survive a hostile, atmospheric desert setting.
Parser Interface
A classic command-line input system modernized for browsers, requiring precise textual interactions.
Geographic Realism
Navigate a meticulously mapped environment that mirrors the harsh realities of the Tularosa desert.
State Management
Complex underlying logic tracking inventory, environment conditions, and narrative progression flags.
Lore Integration
Directly expands on the mythology established in the published Tularosa thriller novels.
More than a story. It is a playable tactical scenario.
Read the environment. Formulate a plan. Execute commands.